
Even more, players will be able to play with each item in a sort of open field, getting a feel for how everything works, and random missions will pop up in this mode, giving players more experience and time with the weapons. Acting as a sort of encyclopedia for the game, every weapon, vehicle, and item is explained in-depth. It’s amazing.Īlso helping players out with the game and the modding is “The Armory”. By switching to thermal vision, the UAV can target lock elements of the camp, and the helicopter hovering kilometers away can launch missiles that will attack right there.

Much smaller and lighter, it’s hard to be heard or seen, and can zoom just outside the enemy camp. Instead, the helicopter can stay back a few kilometers, and send out the UAV. Since the helicopter will have to deal with anti-air and noise, it’s a bad idea to rush in, shoot, then rush out. This is possibly the biggest new addition, as this little helicopter currently being developed and used in real-world combat offers some really fascinating opportunities.įor example, say players need to guide a helicopter into enemy region to take out a baddie. Other new additions include the decoy flares for the aerial units and smoke deploys for ground units, and the addition of the unmanned little bird UAV helicopter.

For example, new thermal imaging visors and an updated radar system has been included. Addressing the biggest complaints against the original launch, ArmA II: Operation Arrowhead looks to improve and better an already complex title.īesides the three new levels (and they are huge), there is updates to many of the previous weapons and vehicles players can use at their disposal. Called ArmA II: Operation Arrowhead, there is a whole new country to explore, all new services to ease the learning curve as well as organize a gamer’s approach to a mission. The latest addition to the series is a full expansion pack to ArmA II.


However, the hardcore fanbase has remained, and Bohemia Interactive has worked hard in supporting gamers with new updates and downloads, as well as offering support behind the modding community. Unfortunately, that level of reality was too much for many players. After all, the game was designed by the same studio that makes military training simulators for nations across the globe, the US as well. An intense realistic shooter, ArmA II was a generally well received PC title that was criticized for being too hardcore and difficult to play. Back in June 2009, Bohemia Interactive from the Czech Republic released ArmA II.
